3D visualization for Paralympic Games Paris 2024 for Deloitte via GMR Marketing.
Modelling the interior space in 3D based on reference images and visualizing the creative concept.
I was asked to create 3D photoreal visuals for 15+ flavours of rice krispie treats. All elements sculpted and rendered in 3D. Texturing, rendering and lighting
Client: GoDutch
For Kellogg’s
Space and vehicle visualization in 3D for nJOY with GMR marketing.
Grateful to have played a part in the rebrand Johnson & Johnson by helping visualize several applications and environments.
Agency: WO
ROLE:
3D Modelling of Bottle and neon signage
Texturing, rendering and lighting
CREATIVE DIRECTION: SuperUnion
Space visualization in 3D for Comcast PGA with GMR marketing.
Agency: GMR Marketing
Product modelling and rendering for Natpat, a unique range of patches and stickers.
Event visualization for Super Bowl LVIII with GMR Marketing
Branding applications in 3D for GE Aerospace.
Agency: Interbrand
Client: Sound hardware Audio Design
I was asked to create a series of CGI images for a brand showcasing their latest hardware series to be used as background on the official website.
Selection of 3D renders created for PMI.
ROLE:
3D Modelling of several 3D branding Symbols.
Texturing, rendering and lighting
CREATIVE DIRECTION: SUPERUNION
Client: GMR Marketing
Role: For this years SuperBowl I had the opportunity to help visualize VIP space for NFL.
Tasks:
Model 3D vip space based on Cad data.
Model all custom furniture and place in layout
Lighting texturing and rendering
More renders from this project soon.
ROLE:
Texturing, rendering and studio lighting
Renders produced for CFC. Full CGI.
Client: Wolff Olins
Modelling texturing and lighting
ROLE: 3D visualizing signage for United airlines rebranding.
CREATIVE DIRECTION: Wolff Olins
Selection of 3D renders created for Appleton Estate.
ROLE:
3D Modelling of 3 sized bottles and 3 Wood Head Bar Top Corks
Texturing with labels designed by designers at SU and rendering and lighting
CREATIVE DIRECTION: SuperUnion
ROLE: 3D Modelling of crypto wallet, texturing, rendering and lighting
CREATIVE DIRECTION: Wolff Olins
Selected images from global rebrand of Qualcomm.
ROLE:
Modelling of the storm8 logo and building out a variety of custom themes. Using fur, 3D sculpting etc.
CREATIVE DIRECTION: Interbrand
Selection of 3D renders created for Brunswick Group.
ROLE: 3D Modelling of several 3D shapes floating in space to serve as website backgrounds.
CREATIVE DIRECTION: Brunswick
ROLE:
3D Modelling of logo
Hair and fur shading/texturing
Rendering and lighting
CREATIVE DIRECTION: Kathy Keen
I was tasked to model the 3D version of the Wisdom Panel’s logo and produce several furry renders for Wisdom Panel. The logo was covered with different animal patterns.
All credit for the hand drawn illustrations goes to the artist.
Selection of 3D renders created for Uber’s global rebrand.
ROLE:
3D Modelling of several 3D assets and environments.
Texturing, rendering and lighting
CREATIVE DIRECTION: Wolff Olins
Under the creative direction of the amazing creative minds at WO I had the opportunity to help out with 3D renderings for uber global rebranding.
ROLE:
3D Modelling 4 scenes with the work INC for Microsoft.
Texturing with illustrated people (not created by me).
Lighting and rendering
CREATIVE DIRECTION: SuperUnion
Selected images from global rebrand of Qualcomm.
ROLE:
Modelling of the 3D versions of the Qualcomm logo to be implemented throughout the re-brand.
As part of the rebrand a dimensional 3D system to be used across all of the brands stationary and documents was developed.
Signage visualization
Texturing and lighting
CREATIVE DIRECTION: Interbrand
Selection of 3D renders created for Google.
ROLE:
3D Modelling of various environments
Texturing and lighting
CREATIVE DIRECTION: Wolff Olins
ROLE:
3D Modelling of beauty products from scratch
Texturing and lighting
CREATIVE DIRECTION: Wolff Olins
Under the creative direction of the amazing Jane Brown.
An open brief and several brand expressions executed in 3D.
ROLE:
3D Modelling and manipulation of various assets
Texturing and lighting
CREATIVE DIRECTION: Wolff Olins
ROLE:
3D Modelling and integration of assets into photography
Texturing and lighting
CREATIVE DIRECTION: Wolff Olins
ROLE:
Modelling of 3D products
Texturing and lighting
CREATIVE DIRECTION: Wolff Olins
ROLE:
Modelling of the various assets. ie: take away box
Texturing and lighting
CREATIVE DIRECTION: Wolff Olins
Selected images from global rebrand of Zigbee Alliance.
ROLE:
Modelling of environments and stationary
Integration with Photography
Texturing and lighting
CREATIVE DIRECTION: Wolff Olins
3D renders produced under creative direction of SuperUnion.
For all information regarding this personal project please check out the official website at www.asphyxia-project.com.
ROLE:
Modelling of various scenes to serve as templates for the graphic designers to apply their designs
Texturing and lighting
CREATIVE DIRECTION: Wolff Olins
ROLE:
Modelling 3D architectural environment of the Lobby at the new school in nyc.
Texturing and lighting
CREATIVE DIRECTION: Interbrand
The selected images presented are fully 3D. Created from scratch. Rendered straight from the software without any retouch/ post production.
ROLE:
Architecture visualization
Modelling of all elements of the custom interior with accurate measurements
Texturing and lighting
Select imagery generated for a GLM presentation.
My Role was to create a minimal landscape that would help tell a story between light and shadow to be used on a keynote presentation.
Role: 3D artist
Studio: Wolff Olins
CD: Forest Young
Brand Union, lead by Creative Director Sam Becker took on the challenge of re-designing the iconic Dell logo.
My Role was to help add dimension to the several versions proposed and to explore ways in which the logo could function in a dimensional space.
Role: Styleframe Design
Studio: Brand Union
CD: Sam Becker/Karen Yau
3D Cartoon set design explorations for Tooning out the news show at CBS.
Role: 3D modelling, Texturing and Rendering (everything is 3D except the character)
Creative direction: CBS
Personal project for children new to the world.
www.bububam.com
Brand images created for Nielsen IQ.
3D renders created for the att rebrand for Interbrand.
Creative direction & design of logo: Darrin Crescenzi, Forest Young
For Interbrand new global website, one of the images I produced was for Mini. This consisted in matching a backplate HD background with a CGI model of the mini cooper S, including matching perspective, lighting and shading the model and applying a directional blur on the background. Once that was done, several iterations of coloring were worked on.
Beyond creating the on location image, I also produced several close ups of the badge, both photo real with environment and a clean and stylized version.
Produced for Interbrand. Credit to the amazing people there that were a breeze to work with and gave me fantastic feedback.
Role: Art Direction / 3D
CD: Forest Young
AD: Darrin Crescenzi
Agency: Interband NY
Selected images from global rebrand of TysonFoods
ROLE:
Modelling of the 3D versions of the Tyson Foods logo
Texturing and lighting
CREATIVE DIRECTION: Superunion
Working directly with Esquire magazine I was commissioned and worked closely with very talented director Vivian Rosenthal on the creation and development of turning Esquire letters into robotic sculptures. A collective challenge to refresh the esquire logo was presented by several studios around the globe. The 3D sculptures were later used as part of an Augmented Reality application.
All images publish and distributed in Print version of the magazine.
Role: Art Direction / 3D
Produced for Tronic studio.
Game trailer for Donkey Kong: Tropical Freeze. I was very fortunate to work on this project. My Role was lighting, texturing and rendering several shots along with the very talented artist Yong Chan Kim and lead by Boris Ustaev.
Role: 3D Lighting / Rendering
Studio: The Mill+
I was fortunate to join forces with Massmarket for this short spot directed by Andreas Berner for Hyundai Santa Fe and to be displayed in Piccadilly Circus. My Role was to texture, light and render several shots.
Role: 3D Lighting / Rendering
Studio: Massmarket
I had the pleasure to work for Jesse J Seppi on several projects. This one was called Monocot. A beautiful and elegant lamp designed by Jesse Seppi himself, with fabrication in mind this design consisted of one single piece, eliminating the need to combine, as seen in most common lamp designs.
I was tasked with creating several images representing minimal environments that would showcase the design.
Role: 3D Lighting / Rendering
CD: Jesse J. Seppi
Studio: Tronic
The brief was to create a fun and playful aesthetic to help demonstrate what is Google Wallet. These styleframes were meant to look physical.
Role: Art Direction / 3D
Agency: BBDONY
Studio: Tronic
The Mill+ creative team, lead by Art Director Bryce Wymer told the story of this gaming company’s colorful history with this animated brand video. The challenge to convey so much information, company history, and story in a short span of time also provided ample opportunities to illustrate just what the company stands for: FUN.
My Role was designing frames under art direction from Bryce Wymer at the beginning of the project, lighting, texturing and rendering several shots along with the very talented artists Justin Demetrician and Arthur Hur
Role: Styleframe Design for Koi Fish chapter / 3D and 2D execution
Studio: The Mill+
AD: Bryce Wymer
One 57 is a 75-story skyscraper in New York and as part of its efforts to woo potential buyers, a considerable effort was put into its sales strategy. As part of this effort, was a film I art directed whilst at Tronic. My role was to produce a wide range of tasks, from animatic to final render. The film inspired by the "cascade" like curves present on the tower, was Directed by Jesse Seppi and Lipman.
Role: Art Direction / 3D
Agency: Lipman NY
Studio: Tronic
Interbrand wanted to be able to quickly brand airplanes for several of their clients, so I proposed we took advantage of Photoshop's capabilities by using it in a slight different way then its intended to. I rendered the airplane and pre-comped all the elements together in photoshop but additionally I imported the airplane 3d model into photoshop as well so that all the texturing can be done via a 2D flat UV template that automatically re-projects the textures correctly onto the object. Take a quick look at the video bellow for more details.
Role: Art Direction / 3D and 2D
CD: Forest Young
Agency: Interbrand
3D integration and typographic development for the Global campaign from the Vitro Agency, San Diego, that advertises the sneaker brand Asics with the tagline, "Sound mind, sound body."
That positioning is a play on the brand name "Asics," an acronym for the Latin phrase "Anima sana in corpore sano" -- "A sound mind in a sound body."
Role: Design
Agency: Vitro NYC
Studio: Tronic
This image was created for a spot directed by Yann Mabille that follows the Ford Fusion's journey through the streets where it finds its prime place naturally within this world, elegantly driving from early dawn hours to the mid-morning sunlight. Our team populated the city streets with strange "Picasso" cars that are the antithesis of good design. For this image I was responsible for lighting, shading and rendering.
Role: 3D Lighting / Rendering
Studio: The Mill
3D Modelling: Olivier Varteressian
Retouch: Dave Trieger
Art directed by myself whilst at Tronic. The challenge with this project was how to represent "trend spotting" of the future. We created a short spot and tried to create a fresh aesthetic inspired by architect Zaha Hadid that would give a unique look to the characters.
Credit to the very talented Sam Blalark and Joe Grundfast for bringing the vision to life in a very short amount of time. My role was to art direct the piece and find the right look. I also did modelling, animation and lighting for several shots. Main Characters were modeled and animated by Sam Blalark.
Role: Creative Direction / Art direction / 3D
Studio: Tronic
CD: Vivian Rosenthal
Design of space for ATT to display some its most eye catching data capabilities. I modeled and designed the room together with an approach to what the experience could mean in terms of program and content.
Role: Design
Studio: Tronic